Houdini nodes pdf
VDB Advect geometry node
APEX Add Groom
Adds a groom to an existing APEX Character.
APEX Add Wrinkles
Procedurally add a Wrinkle Deformer to an APEX rig
APEX Autorig Component
Procedurally adds a rig component to an APEX rig.
APEX Build FK Graph
Creates an FK rig APEX graph from skeleton geometry.
APEX Configure Character
Configures character-level properties of an APEX character.
APEX Configure Controls
Configures the look and behavior of controls on APEX rigs.
APEX Control Extract
Extracts APEX rig controls to a KineFX skeleton.
APEX Control Update Parms
Computes TRS parameters for an APEX rig from a KineFX skeleton.
APEX Edit Graph
Directly authors APEX graphs.
APEX Layout Graph
Lays out the nodes in an APEX graph.
APEX Map Character
Stores a reference on an APEX control to a point in a skeleton geometry.
APEX Merge Graph
Merges together two APEX graphs.
APEX Rigscript Component
Procedurally builds a Houdini biography book!